yeah! I’m super excited about all these topics.
I’m pretty sure I can incorporate both of these things filter pings are surprisngly easy. degrading loops should be very fun too, there are lots of possibilities on how to do that…
def not off-topic! very much on-topic in fact. I’m going to assume no SuperCollider experience, but if you do want to get a little head start, I totally agree @yota’s Youtube channel is full of great stuff. of course there is also Professor Eli Fieldsteel’s Youtube tutorials and Michelle McKenzie’s Youtube tutorials. but again, don’t fret if you don’t know anything prior to the workshop.
actually, full disclosure, aside from one or two of Eli’s youtube videos and a few of Michelle’s I’ve not done many SuperCollider tutorials or formal training…so this workshop will (likely) be different than other tutorials. its sort of a compilation of things-I-wish-I’d-known when I started tinkering with SuperCollider. and while its an exploration of SuperCollider I’m super intent on focusing in on a few objectives (drones / sample player) and pulling out what we need to get there.
ooh this is cool! I afraid I don’t know about phase distortion…but I found this article in Wikipedia and it was pretty easy to take that example from the USPTO CZ-series patent application and port it into SuperCollider. check it out:
original CZ patent diagram:
SuperCollider port (based on how it is described):
// plot - Fig. 19 from
// the sound of above
// use mouse to change “resonant” frequency
the SuperCollider code follows closely to what they describe using only a few different things (
Phasor, which we will talk about in workshop 2, and phase modulation, which we will talk about in workshop 1).
the above is just a little demostration too that if you have a detailed schematic of the synthesis you want to do, it can usually be done very easily (never thought about digging through old patents for synth designs, but hmm…). but of course, a lot of fun is to be had by randomly plugging things into things in SuperCollider and hearing what comes out!
those are so cool! reed instruments are a bit of a tricky one for me. there is physical modeling you can do in SuperCollider but I won’t be going over that. however, I think we can get close to this using some tricks that make it sound similar. a good place to start might be looking at other scripts that emulate reed instruments. I’ll have to look this over some more and try to think of some tricks