means audio is running, that’s good… maybe check your “audio options” and make sure the output device is set properly(go up in the menubar of Max, under ‘Option’ menu, open ‘Audio Status’ window, then set the input output devices to what’s valid on your system)
on the general topic, there’s some nice secret threads on the cycling74 forums from user “Grigou” that show more techniques:
one of my favorite threads there of all time is actually how to make the video glitches from the indie game “Memories Of A Broken Dimension”, and there Grigou and Martin both add some cool audio glitches too: imTooStupidToLinkProperly
(edit: i guess the last exclamation point in that last URL breaks the link here on discourse, but you’ll need it to visit the proper URL - 2nd edit: sort of fixed(?))
My personal favorite kind of glitches are sinusoidal bursts. If you take an impulse and put it through a resonant lowpass filter, you can get some pretty satisfying sounds. Here it is being done in ChucK, where I first learned about it. You can hear this same technique sprinkled around in this generative audio-visual composition of mine. Exponentially mapped sine waves do a pretty similar thing, which is what I do to get the glitchy percussive sounds in this sporthling.
When I was playing with these a lot I had a bag that was full of bottle caps and wadded up paper and I would just drop a few contact mics down in there and squeeze the bag to varying degrees. Made some great crispy sounds.