There are some great ideas here! I’ve been using a (cheap) short wave radio to generate noise in my eurorack patches. The shortwave radio through a LPG makes great hi-hat sounds - quite a bit of semi-random variation to play with.

You can send downsampled white noise (via a s&h and square wave oscillator) into a comparator with a high threshold and then use the comparator output to open and close a vca. If you use the vca to gate an oscillator that is just barely in the audio range (or moving between audio and subaudio range via another LFO into its own FM input) then you can get a nice variety of clicks depending on the oscillators frequency and phase. Modulate the sample rate of the s&h or use a bandpass filter pre-S&H (or both!) for variation.

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“If you record the sound of bacon in a frying pan and play it back, it sounds like the pops and cracks on an old 33 1/3 recording. Almost exactly like that. You could substitute it for that sound”. Tom Waits


… or you can record styrofoam peanuts, bubble-wrap or old vinyl records, then go further with bpf + granular synthesis with rnd modulation to pitch, density, jitter, etc.

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This might save me from buying a Double Knot. I am trying to go in the box (plus a grid) and now I can scratch one of my remaining hardware itches.

I have a nice recording of fermentation of some ginger in a glass. Happy to upload when I am back home.

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if we’re talking hardware/analog circuitry, the ciat lonbarde apcs and some rolz are really great for this type of thing. paper circuits are very cheap and easy to build yourself

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hydrophones in frozen water / thermal shocks

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Is this a project of yours?

yes, me + my partner.

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I’m quite fond of hydrophones in whiskey on the rocks. Pops and squeaks nicely.

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i found a bit of supercollider code for making rain/thunder sounds. (code here) so, naturally i wrapped it in a norns engine :sweat_smile:

I don’t think this is terribly useful lol, but here’s the norns code if anyone wants to check it out.

edit: this is now in the Library and install-able from maiden.

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now Im imagining a nice little script that transitions between different “scenes” (rain, birds, ocean, etc) and plays nature sounds. maybe not very useful but many of my favorite things arent :slight_smile:

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It’s not the most complicated thing, but I’m liking this for a basic one in supercollider:

Dust2.ar(2.5, 1) + Crackle.ar(1.95, 0.1) + SinOsc.ar((PinkNoise.ar(0.5) * 7500) + 40, 0, 0.006);

Crackle is a chaos noise that sounds like… crackle. Dust2 isn’t particularly different from “velvet noise” (random positive or negative impulses N times per second), and the last bit is the “bacon fry” technique mlogger mentioned. Pass it through some HPFs/LPFs (mine’s going through MoogFF.ar(HPF.ar(LPF.ar(noise, 5000), 260), 3100, 0); for a lo-fi kinda vibe) if you’d like

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