Ahh yes. I am totally new to unity, and am just trying to learn the basics. So far getting a rigged asset out of the 3d package and into unity with separate animation applied (and scaled correctly!), has been my biggest achievement. 
I would like to do something character centered, so I am going to play with the anim blend trees (mechAnim I guess?) later on.
If I can use the opZs sequencer to create some interesting fakey AI-ish behaviors, that would be fantastic.
I’ll start with just playing some premade animations tho, and see how far I get. I’m not into scripting so whatever I make will be really simple (I guess) and that’s fine. One step at a time. 