should’ve read the description more carefully… i imagined INIT just initializing the teletype state. i don’t think clearing scripts should be a part of that (and it probably deserves a keyboard shortcut rather than an op, i can’t imagine a scene which would actually use it. a self destructing scene? :).
the purpose that i see for the op is initializing the teletype state to what it is when you just turn it on. imagine a scene that relies on A having the default value of 1. if i don’t change this value i don’t have to explicitly set it in the I script. the problem is if i switch to a different scene that does change the value, then i either have to remember to change it back manually, or it must be initialized in I.
so to me executing INIT would be similar to loading a scene on a teletype that was just turned on. using the example above, after i switch to my first scene all i have to do is execute INIT and it should work as expected. as a matter of fact, i would probably even put INIT as the first op in my I script.
i would also exclude clearing patterns as patterns are expected to be persisted between saves and scene switching. still would be handy to have a dedicated op to clear patterns…