If there are separate Seeds, it would be great if there was a way to have a command that would affect all randomness - as it does with the build you very kindly sent me.
I’m using Seed to populate a TT pattern with 64 values which are then sent out across the rack to control other modules. Seed sets loop lengths, envelope shapes, pitches, filter cutoffs, reverb levels, etc etc.
Everytime the Seed is set, the entire patch changes - and to recall those settings, you only need to have made a note of the single Seed value. By exploring random Seed values and then making a note of those that work best together, you can then use another pattern with those ‘curated’ seed values, to rotate through saved states of the entire patch. It’s a really fast and powerful way of working with generative compositions. I love it!