Yes, that’s what I was trying to say - it happens regardless. I hadn’t considered that there are initialized states to grid and pattern (ie a Scene assumes all Pattern values are zero). But I think we are on the same page, I’m just not explaining my thinking very well on very little sleep.
I like this solultion, 3 parameters to the alternative SCENE op, Grid Pattern Var set to 0 or 1.
The only problem with that is some folk may be using SCENE.G already? Is it too messy to have SCENE, SCENE.G and SCENE.X 1 1 1 all existing?
(Apologies for not using the code styling, I can’t for the life of me remember how to do it!).
I do hope there is a way it can be introduced. Having a Grid layout from which you can trigger entire Scenes is pretty powerful as is, but if Variables and Pattern data persisted too, I can imagine some very sophisticated setups would be possible!