the thing is, it’s not an either/or scenario. just like grid ops / grid visualizer could be considered making tt more complex, they only do if you use them. if you don’t, you won’t even see it (unless you happen to accidentally press alt-g on live screen). edit: i should clarify i’m talking about the shadow scripts concept. for others it will obviously depend on how the UI is implemented.
there is nothing wrong with limitations (indeed, self imposed limitations can be a great source of inspiration), just like there is nothing wrong with super complex dense scenes. the very nature of teletype is that it can be many different things to different people.
“If you don’t actively fight for simplicity in software, complexity will win.” i actually agree with this, but to me this is an argument for longer scripts. shorter / more efficient code tends to introduce complexity. readable code tends to be more verbose.