I did something very simple with the different notes probabilities in order to test the scene. This is just a starting point so if anyone gots better coding solutions or ideas to improve this thing you are welcome.
@tehn
Maybe is there something that could be implemented in V2 in order to simplify this type of operations ???
I tried it but I had an error I couldn’t debug. I had the triggering and the param transpose but couldn’t get the sequencer running. Probably user error but I like the idea.
this looks cool, definitely a lot of typing for what i think it does. if i get this right-- it’s basically a linear sequence, but with probabilities on each step to cut to a different step. is this how you’d explain it?
yeah, this allow to create more controlled random melodies. With that thing the sequences will sound more “human” written because there will be a sort of a logic in the notes chaining. It gives a very unique personality to each random melodies depending of the probability parameters you input.
Right now there is 2 things I really want to improve:
this code I can’t use more than 6 notes and I need 7 of them for major or minor scales.
As you said it is a lot of tapping for what it does but I can’t find anything shorter
This code isn’t working thought… Now i need help figuring out why. I thinks it’s related to the L 0 4 : SCRIPT 3 or the SCRIPT 2 at the beginning (really got a problem with the SCRIPT command priority and the use of LOOP PRE with it)
• First bank is the note container, so put whatever you want here (right now you can just input 4 different notes)
• Second bank is the PROB sections for each note. It works by groups of 4 probabilities. From P.I 0 to 3 you can set the PROBs for the first note , from 4 to 7 are the PROBs for the second one etc… It’s like a percentage of chance to take 1 of the 4 possible paths.