forgive my ignorance here but how do i perform this?
Topic: Little Companion
I have coded a scene for wanderers. In attached zip please find a manual, a code explanation and two versions of the scene (one for internal sequencing which is the main and one for external triggering only). Feel free to try it!
Little Companion_1.00.zip (6.0 MB)
Did a short demo video for a fast overview.
Loose ideas to think about to implement:
- Currently its a 2D+ X/Y-Sequencer. Would it be possible to increase to 3D+ X/Y/Z-Sequencer with this left empty $5 and some mods?
- “spacetime curvature” possible then in a sequencer cube?
great documentation, and looks very interesting! for more context, it’s a “CV Controllable / Feedback Matrix Sequencer” inspired by make noise rene.
added it to the codex page!
This looks really fun, and I’ll second the great documentation comment! Looking forward to trying it out.
Thanks Joe for your support!
@scanner_darkly is there an issue with loading pattern numbers? With fugetta_transp.txt every function works as it should but only the amounts for the note scaling are loaded wrong. I never mind. But if this is an general issue it should be investigated. Neg. values were translated from note values to absolute numbers. Running v3.2.
just saw this (best to make a new post, otherwise it doesn’t show new notification) - could you elaborate what the issue is?
Sorry couldn‘t open a new post, as the system limiting that only 2 posts in a row can be from the same user. Please compare both pics: All negative values are translated to positive „absolute“ amounts. -12 to 3060 for example. I think I‘ve read about this bad behavior already in another thread as well.
this does ring a bell… so this happens when you save to USB?
So far I did recognize it only if I load a file into teletype. The other way back I did not tested.
so in the scene text it’s negative values but after loading from USB it’s positive?
Correct! So scene text -12 will be 3060 in the teletype for example.
ok i’ll do some testing.
[for future bugs let’s use Teletype 3.2+ feature requests and discussions instead]
Topic: Loading St8p
If anyone have troubles with loading this scene fully working into teletype, simply remove in script 8 at first line (G.GRP Y; A MUL Y 8;) the last semicolon or add a space. As there is no space directly after it, the complete line will be missed while loading into teletype (3.2).
Topic: 4-track, 16-step trigger/CV sequencer (v3.2)
I already corrected line L 0 3: TR.TIME I 10 to L 1 4: …
Don`t understand the usage exactly. In principle I understood what it should do. Example: Push and hold a button in top row. Adjust a row beneath the CV-amount what should be outputted on CV 1 at this step. Put a clock trigger into TR 1. It should run through all 16 steps and change the CV 1 amount on the one step you have adjusted. Instead it seems that the loop length is fixed to 1. With the two button technic as described from @andrus to change the length of the track it seems that I can only change the one single step which is constantly cycling. Perhaps someone would be so kind to post a short video to understand the two button technic.
without parsing the scene - you should be able to press a key, hold it, then press another key.
that scene was likely done before
G.GBTN.X1 etc ops were added - these ops make it easier to detect and use multiple presses.
Will try it again tomorrow, but it seemed that it didn`t worked for me correct. Thank you for your hints G.GBTN.C and G.GBTN.X1. G.GBTN.C already did a very helpful job for me .
Topic: morphing faders scene - added LIVE POSITION RECORDER
morphing faders with live position recorder.txt (2.6 KB)
A great scene by @scanner_darkly which shows teletype and grid potential very much. My add-on was at first inspired from the module Catalyst (https://vimeo.com/314062041). As there is some space left in the original morphing faders code I thought it could be possible to add a recorder for the morphing. I realized that it needs also to integrate the Telexi. As it is a fresh built and I only did some tests while programming yet, please let me know if there are any bugs or suggestions for improvements.
The original functions are - beside a changed cv slew control - the same.
TI 1: INTERNAL CLOCK RATE
TI 2: SLEW VALUE [@ TI 1]
TI 3: 0= STOP >0= PLAY
TI 4: 0= REC >0= STOP REC
PARAM + IN: MORPH WHILE REC
TR 1: MORPHING [OSCILLATING]
TR 6: STEPS THROUGH RECORDING
TR 1: CLOCK
@ EXT CLOCK TR IN 6:
TR 2: CLOCK DIVISION BY 2
TR 4: CLOCK
Turn all Telexi knobs to 9 o´clock. Best to use Teletype´s TR 1 out as a master clock source for recording. Switch to pattern mode to get visual feedback at pattern 2. Set the speed with TI 1. Turn TI 3 down to 0 to stop playback. Turn TI 4 to around 12 o´clock to reset 2nd patterns position to 0. Start loop recording by Turning TI 4 to 0. You can twiddle and record the morph position by turning PARAM knob. Adjust slew to your likes with TI 2. Stop recording and reset head to 0-position by turning TI 4 back to around 12 o´clock. Don`t forget to turn back TI 4 to 9 o´clock to release the reset. Turning TI 3 up will start playing your just recorded sequence.
You can also use the scene now as a simple 16-track collective sequencer.
Adding physics to the scene possible?
great mod! morphing faders is one of my favourite scenes.