three haiku for building complex sequences from a few notes.
in all of the following haiku sequence is output on trigger/CV 1, and CV 2 is a bonus random CV.
pattern values use semitones, if you want to use absolute values just remove N from CV 1 N.
fractal haiku [demo]
T % + T 1 4; A P T
EVERY 4: Y % + Y 1 4
EVERY 4: A + A P Y
EVERY 2: X % + X 1 4
EVERY 2: A + A P X
CV 1 N A; TR.P 1; CV 2 RND V 5
pattern bank 0 values 0-3 are used as the main sequence, but 2 additional counters running at half and quarter of the speed use the same values to transpose.
mini orca haiku [demo]
I 0; CV 2 RND V 5
EVERY PN 1 0: I + I 1
EVERY PN 1 1: I + I 2
EVERY PN 1 2: I + I 3
EVERY PN 1 3: I + I 4
CV 1 N P % I 8; TR.P 1
similar concept to orca - combining gates running at different ratios to determine which note out of 8 to play. pattern bank 0 values 0-7 are notes, pattern bank 1 values 0-3 are ratios. also try playing with numbers in lines 2-5!
probability sequencer haiku [demo]
A 0; I RND 100; T % + T 1 8
IF GT I 90: A 3
ELIF GT I 70: A 2
ELIF GT I 40: A 1
CV 1 N PN A T; TR.P 1
@X A; @Y T; @SHOW 1
pattern values 0-7 are the sequence, but bank is selected randomly, with bank 0 given 40% probability, bank 1 - 30% etc. turtle is used to show which note is being played.