yeah i guess brute forcing it to be “real-time” is moving against the design.
i was polling IN rapidly because i’ve found that when i’m sending earthsea position + edge to TT, IN reads the cv after the output trig is generated, shifting all played notes 1 step back. i suppose i could delay my trig out, but i want it to be as responsive as possible.
the reason i poll PARAM so quickly is because i like to map it to octaves and be able to update the octave value mid-event. a cool effect, but not something i do all the time.
i’d like to poll one of the script input hi/low states rapidly so that i can translate earthsea gate times thru the TT ecosystem in realtime. the reason being that i’ve been using TT as a master hub for 4 voices and i like to be able to switch scripts to reroute earthsea to different voices without re-patching.