if i’m honest i havent figured out how to make the tracker do anything

but i should probably actually try the scenes you have in the box before making someone show me how it works

also anything with rhythm would be useful, right now i’m not using the modular for voltage controlled melodies…i only care about drumming and sequencing shifts

I would love to see tutorials covering the following:

  • the S commands (stacks: how to use and musically implement)
  • best practices with IF, ELIF, ELSE commands
  • Q variable

I think also tutorials for each of the trilogy module remote control would be useful.

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I think more of a detailed ‘big picture’ tour or overview would be helpful. What is the general structure of the device. For instance, how do patterns relate to the Tracker? Is there any other way to see them?

If you load a scene, then go to Live mode, how does what your doing in live mode relate to the scene? Similar with Tracker mode. Is the programmed scene ignored when you switch to that mode?

Granted, I’ve only got a few short hours with the unit, but I’m still trying to understand some of these basic interactions.

At any rate, I think this device calls out for very many tutorials, so good luck!

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yeah that might be good to eventually add to nomenclature in the docs

i’ve had a hard time distinguishing how patterns relate to the tracker and vice versa

interacting with non-euro modular would make a nice demo
unless patching in banana synths et al is discouraged

+1 for envelopes!

Also, different types of interactions with the patterns and tracker would be cool to see.

For instance:
I’d love to see some examples of shifting through pattern notes with rhythmic or irregular timing from withing TT. To expand on that – based on an incoming note or a set root note (variable), how could TT be used to shift through the pattern acting like an arp (a bit like another earthsea). etc. etc.

Aside from specific techniques, it would be great to see more commands in action to get a better idea of how they are used. For these types of tutorials, I would mainly be interested in following along and learning, not so much in it being about making a track or being super musical. Going through the whole command set would be great, …someday!

Really looking forward to these tutorials!

As a total stranger about coding and stuff, a “basic patches” tutorial could have helped a lot.

A tutorial on using Teletype to replicate various utility functions (e.g. clock divider/multiplier, envelope generator) would be very interesting. While it’s far from the sexiest reason to use Teletype, in my mind part of the way it justifies the HP required for the screen is by being a Swiss Army module.

The compositional power is the juicy stuff, but simple utility solutions can be a strong selling point.

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wondering if there is going to be webpage/repository of user-created scenes like qu-bit does with the nebulae?

I was thinking that we should have a page specifically for discussing teletype code, but was dragging my feet setting it up.
Your message was just the nudge I needed:

:smile:

Maybe it’s beyond the scope of a module tutorial, but I would love a crash course in working with VV voltage tables for building patterns/scales in alternate intonations. That math always does my head (although it shouldn’t - ha)

It may sound slightly over intensive, but I would simply like to see a performance, or performances, which use every kind of command. Sort of a “Mad Libs” view. That way, if I don’t understand something, I can simply harken back to an example. Here is a sentence. Here is how you diagram it. A visual template, if you will (you might say).

Blessings,
Damon †

Can you please elaborate a little bit more?
Do you mean to see each command in context of a complete script?
I am especially interested in hearing what exactly you have in mind in terms of “visual template”?

mabye it will be covered but

teletype + one osc (presumably mangrove)
nothing more

a means to demonstrate some of the unique multitasking which is possible w/ TT

@tunepoet @laborcamp – I like the sound of this.

I find that’s its sometimes very abstract when you read a command definition, although the language/concept makes sense, the workflow is unclear. Probably something to do with how your brain works/ how you learn best.

I’m not an excellent scripter/programmer mostly because the experience isn’t too enjoyable for me. Although I like to dabble and have to do minor scripting as part of my job, thinking in the very logical way that programs work, is something I really have to make myself do.

The idea of having examples of every command in context would help a lot with that imho.

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This is good to hear.
I think it would be an excellent companion to the manual, to have an example script for each command. There aren’t THAT many of them so the task of making the examples would be insurmountable. Plus a script consisting of 6 commands, becomes a defacto example for 6 commands… :smile:

this seems like a good idea. i’m looking for a sort of structure for the tutorials-- perhaps this suggestion fits more into an update of the manual?

Very much looking forward to seeing these tutorials. I’ve been following the teletype threads closely but still apprehensive to purchase as I’ve never coded anything in my life. I love the aesthetic and the idea of controlling the modular in this way, after reading the manual a few times its starting to make more sense to me. I’m positive I will learn from the built in scenes that ship with the teletype but I would like to gain a better understanding of it before it arrives.

I think examples of the commands used in context would help get a better understanding how they can be used . Maybe the tutorials could follow the structure of the manual like a different video for each section like patterns, variables parameters etc.then maybe some more in depth ones like how to combine multiple commands into a line or emulating other devices like random generators or whatever. I’m also interested to learn how you can get the scripts to influence each other and how teletype can be used for generative patching.

Seems to me that there are three aspects to the manual/reference materials that might be worth considering:

  1. The command and key list (an exhaustive listing of all commands with their verbal explanations)
  2. A more of a “narrative” manual (much like the online documentation, that sort of guides the user from some basic concepts with examples into more ambitious applications)
  3. The command implementation list (where each command is presented in the context of a complete script).

Each being a separate document allows the user to first read the “narrative” (2) manual once (to get an understanding of the flow and general architecture of the system and language). Then read through the command list (1), and use the example document (3) as a reference to get a better understanding of the command, but also an opportunity to type the scripts directly into the user scenes and try them out.
Finally the command and key document (1) is something that, for example, I have printed out to have it on hand whenever I need to refresh my memory on particular piece of syntax. I would imagine this is the kind of thing that is useful in the first couple of weeks of use, and slowly becomes less important as user internalizes the syntax.

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@tehn @laborcamp yes I agree that it fits better into the manual.

For tutorials, I did have a thought:

Before I got TT, I imagined I would mainly be actively scripting as I was patching – Now that I’ve had it for a bit I’m realizing that although working interactively is as valuable/useful as it is interesting, perhaps a more normal use case will be grabbing a previously created scene (from monome/the web/my own) that sets up TT to work in a way I want for that particular patch. Like a delayed signal echo, and env generator modifier, predefined scale machine… etc.

It might be cool in the tutorials to do an entire set up of TT from scratch to create some of these basic/generic scenes.

For example – while learning TT myself, I found that I avoid the included scenes because there seems to be too much going on at once, and I want to start way way more basic with just one or 2 scripts and experiment with commands and syntax. However, if the included scenes had video tutorials that build them up from scratch, I would feel a lot more comfortable using those scenes and modifying them.

It would be a nice way to leverage/build on the work that went into the scenes that are already finished.