@tehn @laborcamp yes I agree that it fits better into the manual.
For tutorials, I did have a thought:
Before I got TT, I imagined I would mainly be actively scripting as I was patching – Now that I’ve had it for a bit I’m realizing that although working interactively is as valuable/useful as it is interesting, perhaps a more normal use case will be grabbing a previously created scene (from monome/the web/my own) that sets up TT to work in a way I want for that particular patch. Like a delayed signal echo, and env generator modifier, predefined scale machine… etc.
It might be cool in the tutorials to do an entire set up of TT from scratch to create some of these basic/generic scenes.
For example – while learning TT myself, I found that I avoid the included scenes because there seems to be too much going on at once, and I want to start way way more basic with just one or 2 scripts and experiment with commands and syntax. However, if the included scenes had video tutorials that build them up from scratch, I would feel a lot more comfortable using those scenes and modifying them.
It would be a nice way to leverage/build on the work that went into the scenes that are already finished.