I might be in the minority but I treat my Teletype more as a collection of modules that I can load for different situations. So basically I have a two separate modes I operate in, one with the Teletype keyboard plugged in, and one without.
I enter the former mode if I think of a unique use for Teletype while away from my system that I want to try out, or perhaps while I’m patching I find myself wishing I had a CV generating module that I don’t have (more LFOs, sample & hold, gate logic, envelope generation, pitch harmonizer or what-have-you). Once I’ve patched the basics of what I’ve wanted, I then try to figure out how else I can expand it to make use of all the ins and outs that Teletype provides, which can lead to some exciting new discoveries. Some of these may be inspired by or completely copied from examples posted by the community here in the forums.
For example, I recently created a quad slewed sample&hold scene with randomized gate lengths. I made use of my TXi to control slew times per channel, and summed the inputs with the sample and holds so could easily mix the S&H values with LFOs created from Batumi. I created this because I wanted to create some subtle variation with each note I played on my (musical) keyboard, and I didn’t have any module that could accomplish that easily. (I’ll share this scene in the code exchange soon, just haven’t got around to it).
Then I save my scene as a possible module to use, and go back to my ‘music making’ mode without the Teletype keyboard. For what it’s worth, part of this is influenced by the environment I usually make music in – I’m usually performing live improvisations with other musicians, so I can’t really be scripting scenes in a situation like that 