I’m not sure if this makes sense as a for dummies question, but it might be a good learning exercise for everyone here:
I was thinking about ways to create more interesting rhythms out of my existing Volca Beats drum machine, and the most intuitive way I could think of was to mess with the tempo sync. The key is, I still want it to fall into sort of a regular rhythm, maybe every 128 beats or so. So I’m trying to devise a system where the beat will skip ahead and fall behind a bit, but the further it falls behind, the more likely it will be to skip ahead, and vice versa, so that once it reaches 128 beats it’s back on rhythm again.
Any unique strategies for this? One thing I’m considering is using a variable that starts at 5, and it time it jumps ahead, I’ll add one, and each time it falls behind I’ll subtract one. So at 5 there’s a 50% chance of either falling behind or jumping ahead, but as it reaches 9, there’s a 90% chance of falling behind, and if it reached 1, there’s a 10% chance of falling behind.
This is all well and good, but I still can’t guarantee I’ll have exactly 128 triggers firing across 128 clock pulses, so I’m not sure this will sound as rhythmic as I want. Any better techniques of distributing 128 beats somewhat randomly?