Followup on fluctuating tempos:
I went with a simple delayed trigger approach, and although it didn’t sound all that interesting with the Volca Beats, I had a lot of fun with it triggering AD envelopes controlling some sounds out of 3 Sisters and modulated by Just Friends.
I ended up just using 2 scripts:
X AVG T TIME
T TIME; TIME 0
SKIP 16: SCRIPT 8
OTHER: TR.PULSE 1
A B; B C; C D;
D MUL RAND 32 DIV X 32
DEL D: TR.PULSE 1
DEL C: TR.PULSE 2
DEL B: TR.PULSE 3
DEL A: TR.PULSE 4
Basically I created kind of a shift register, so the there’s 4 different but related randomized rhythms getting created. Also, every 16th beat fires normally, to stay somewhat grounded on the beat.
I had a lot of fun with this, but I have 4 CV outs and a lot more scripts to make use of, so I want to expand this further. Maybe I should use the
PARAM knob to control what divisions of the beat are possible? Any other fun ideas?
EDIT: Just realized I never revisited Script 1 after adding the other 3 rhythms, so I’m skipping every 16th beat for 2-4 entirely. It didn’t sound bad, but I’ll probably change that later