Thx @scanner_darkly. I’ve enjoyed every minute of this process and owe many, many people a huge pile of thanks for helping along the way (including you). It really was a group effort. Once I’ve finished sending out the units for this run, I’m going to post a recap with the proper acknowledgments to all who helped make this thing happen. 
Sent out the last of the units that were reserved and had proper survey responses and then payments. We have a surprisingly small number folks that I haven’t heard from since they initially expressed interest. I reached out to them via PM on Friday and they have till 12:00am Monday to respond before I’ll consider their units returned to the pool.
I’m keeping a list of folks who missed out on the initial reservations and are interested in one of these units. If you haven’t already, PM me your email and what you might be interested in. I’ll notify you at some point on Monday via email for what is available and the process for staking a claim.
Still working out the details, but in the hope of closing things out quickly, it will be some sort of first-come, first-serve type of thing until I’m out of units. Ideally this last step gets sorted quickly and I can put away my shipping table and packing supplies before hump day. 
Another v.015 demo:
Quad AD Envelopes with 2xTXi control and EOR + EOC Triggers
I
L 1 4: TO.CV I V 5
L 1 4: TO.ENV.ACT I 1
L 1 4: TO.ENV.LOOP I 0
L 1 4: TO.ENV.EOR I I
L 1 4: TO.ENV.EOC I I
L 1 4: TO.ENV.TRIG I
M
A 1; B 1
L 1 4: SCRIPT 8
8
TO.ENV.ATT A TI.PRM B; B + B 1
TO.ENV.DEC A TI.PRM B; B + B 1
A + A 1
This script uses two TXi to set the attack and decay speeds for the four envelopes on a single TXo. It sets the envelopes to loop infinitely (loop value of 0). The envelope’s end of rise (EOR) and end of cycle (EOC) triggers are routed together to the TR output corresponding with the envelope number (CV 1 => TR 1). Each metronome pulse (set it as fast as you want) reads the 8 param knobs and updates the envelopes’ attack and release parameters.
One of the things I noticed is that the envelopes don’t update their attack or decay rates mid-cycle. I’ll put it on the list for a future release. Should be easy. 