I own two Malekko 8NU8R for this very reason. They’re great.

I have one, also for that reason. :grin:

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I wish all modules had mutable-style attenuverting cv trimpots instead :sunglasses:

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One note regarding Let’s Splosh, you can find out how the outputs would sound when fed with Triple Sloth because your Triple Sloth’s + and - outputs are difference-rectifiers, the same thing that Let’s Splosh is a bunch of. :slight_smile:

If you’re leaning towards grabbing another Triple Sloth, I recommend first checking out the rest of NLCs range. I am very fond of Hyperchaos Deluxe (8 smooth outputs, 2 switched, 2 gates) and it can be built real slow if you want and you can switch between two different rates or almost “sync” it to a quick gate. I also built a Signum Hyperchaos, which is a bit like Hyperchaos Deluxe without the two speeds.

Finally, I’ve also built a super extra slow Brain Custard (slower than the CV version) that is thoroughly lovely. Not that many outputs, but it really behaves in interesting ways. More “jumpy” and wobbly, but still slow if built that way. The Hypster’s up next, and I’ve heard great things about how controllable that one is—in case that’s your bag.

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Built a Sloth DK yesterday, this thing is hilarious, two giant 10,000u caps sticking out of the front. I watched it on the oscilloscope yesterday for an hour and it was just creeping along… Working out some ideas on how I can utilize it with a couple comparators and switches to move along an 8-hour generative patch…

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I am waiting for the black Sloth DK panels from Andrew. Pitch drifts would be my first use.

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Another video of Flipflop Chaos - some interesting bursty stuff at the start but then I dare say there are some proper beats. If only I remember how I got them. Braids synth voice + pico drums. Still working to get my 25 minute exploration uploaded.

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Yeah, it’s interesting when the chaos circuits fall into unexpected predictability. I should experiment with this more explicitly. Near the end of the set I posted above:

I plugged noise, I believe the Quantum output from Quantum Rainbow 2, into the gate jack of Hyperchaos Deluxe momentarily, and when the circuit settled, it fell into a reliable kick/snare for a moment. If I recall correctly, the two gate outputs on Hyper Chaos were plugged directly into my Pico Drums.

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I just pushed an update to my VCV NLC emulations: https://github.com/mhetrick/nonlinearcircuits

This includes an emulation of Let’s Splosh! featuring a beautiful panel by @papernoise

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That is 100% awesome, thanks. :smiling_face_with_three_hearts:

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Thanks @trickyflemming!

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They arrived about 2 hours ago :grin:

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The first idea I had for mine was to have it control the playback position on a sample scrub. Now surely the finer the resolution the better for this, so I expect g0 is the module for the job. I haven’t access to mine just now, so I’ve been trying it with radio music instead. As I have not optimised sample sizes for this patch, the results have been intriguingly coarse - the grain updating every 2-40 minutes. So far I’ve collected a few hours of lowercase textures this way, sending them through dispersion delay. But I really am looking forward to trying it with g0.

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Just a quick follow-up on this: as of this afternoon it’s now more easily available through the VCV library.

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This thread reminds me how much I need a Let’s Splosh, need more HP though…

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I received a huge pile of panel SVGs yesterday from Jürgen Krehan, so I’ve started working on these more actively again. There are builds up on my repo that include 4Seq and GENiE. I will push these to the VCV Library once I get some panel tweaks in along with more modules. The next four are Numberwang, 32:1, 8-Bit Cipher, and 1050 MixSeq.

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just got one let’s splosh and it’s exactly what I was hoping for (same with DK) There is a good balance of controlled and evolving modulations by mixing different modulation sources.
I am just wondering now about all the other NLC stuff…oh dear

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the assembly line rolls ever on

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The only NLC modules in my system so far are a Triple Sloths and a Let’s Splosh. The only ‘problem’ I’ve found (which isn’t a problem necessarily, more a lack of understanding of the outputs of Let’s Splosh on my part) is that Let’s Splosh doesn’t always ‘splosh’ enough? The nature of its outputs being rectifiers means that it’s easy to end up with dead spots where enough of the inputs are -ve, say, so on the +ve outputs you end up with 0v. This becomes all the more apparent when using slow modulations as inputs, such as the Triple Sloths.

Like I said, this is more a misunderstanding on my part on how the Let’s Splosh outputs are derived - I was expecting something more ‘sploshy’ that would happily mangle positive and negative voltages into outputs that are always interesting. Should have read the specs more clearly! Still exploring the module though and with careful shifting/taming of the inputs, the outputs can be coaxed into more productive/interesting regions.

It’s just frustrating when I can see that all four inputs are doing weird and wonderful things, but most of the outputs are staying quiet because they’re on the wrong side of the rectifiers’ thresholds.

Just pushed 1.2.0 to my VCV repo and submitted it to the VCV library. It should be up in the next few days. New modules in this update include 4Seq, GENiE, Numberwang, Statues, and the single version of Neuron.

Jürgen Krehan submitted panels for 8-Bit Cipher, Divine CMOS, Segue, 1050 MixSeq, 32:1, Router, and Divide and Conquer. I’ll get to these over the next month or so. These are a ton of fun to have in VCV.

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