Beauty! A bit to expensive for me, but sounds amazing.

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I am in this weird place with reverb. I went through a phase where I used it as a crutch, and now I’ve fallen out of love with the effect altogether. On the hardware (pedals) side, I own a Strymon Big Sky, a Boss RV-6, and an Eventide H9 max. On the software side, I use Valhalla, Black Hole, and little plate mostly.

As I’ve grown in my ability to generate nuanced musical sounds, I have grown to dislike effects that smear or intrude on the fundamental quality of those sounds. Does that make sense?

Has anyone else gone through a love loss like this? Is there hope? Am I destined for a life of dry signals? What will wake me from this slumber?

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I lost my taste for obnoxious sci-fi reverbs as well. I don’t mind reverb to give contrast depth to different sounds but I like it to be invisible.

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Recording sounds in real spaces should be a good remedy to artificial smear!

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I was reading about the ā€œroom within a roomā€ technique in Tape Op (I think), and it’s something I really want to try. Basically playing back a piece of music with a speaker on one end of the room and a stereo mic on the other. Rinse and repeat as desired. Have wanted to try for awhile; perhaps this will cleanse me.

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something maybe worth trying if you haven’t already- put a compressor on the reverb and sidechain it with the dry signal. can help make things less smeary all the time and bring out the dry signal in an adaptive way while still giving you the satisfaction of the tail.

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I noticed the upcoming Noise Engineering reverb has something like this as a capability, and it certainly sounds like a ā€œnice to haveā€ built in option.

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It just happened that I got a tip yesterday about KlevgrƤnd Kleverb which has the ducking feature built in. not that it’s hard to set up.

They seem to have a good example of the difference:

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My experience is that micing a guitar amp from a distance gives a much deeper impression of real space. And reamping might benefit many software instruments too. I try to make use of reverberant spaces when I can. The staircase where my studio is has a very long reverb. Bringing the studio out can be difficult, but I once bounced a track down so I could have it on my phone and listen to it on earplugs, while I recorded ā€œaaaahā€-backing vocals into a small field recorder (not so sensitive to timing).

Ha! It’s funny that I’ve known about this technique for years and still I’m lazy and just drop a reverb plug-in on a track etc. The information overload-age. You end up forgetting more than you can remember.

(It definitely helps for clarity and avoiding the smear.)

Valhalla Delay (which can function as a beautiful reverb in it’s own right) offers a Ducking type that does this nicely too. Sometimes playing around with delay-as-ambience instead of reverb can open up a mix nicely as well.

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I could spend an entire day saying nice things about Sean, but instead I’ll just leave this here:

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Another similar technique is to key an expander on room mic to snare.

Don’t need to tell you this, but the pickup pattern and coloration from mic and amp, or near-coincident technique, adds character to the sound as well.

As for depth, I suspect one reason the difference is so dramatic is most chamber and room algorithms in general - let alone on eurorack modules and guitar pedals - are not very realistic. They don’t model early reflections separately beyond sparse delay lines.

Try a TC VSS4 (or Relab VSR S24) or a Bricasti, and you get a more impressive image, with true stereo positioning of the wet signal, and realistic early reflection modeling. Sometimes you get a fake room that has better early reflections than any real one nearby.

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Stereo spring reverb options in Eurorack are pretty much limited to either doubling up on A-199s, building two @TomWhitwell Spring Reverbs, or buying a Tokyo Tape Music Center Dual Reverberator or forthcoming Buchla Redpanel Dual Reverberator, right?

A nice new addition to my gear:-)

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is there a virtual clone of a decent reverb that i could maybe use in norns/mother/orac that would be comparable to something like ventris/big sky/specular tempus?

for the record: no. the built-in norns reverb uses the zita-rev1 algorithm by Fons Adriaensen. this is an FDN with 8 lines, both damping and allpass filters in the feedback matrix, a pre-delay stage, and an output EQ stage (which IIRC we tweaked a little in the norns version.) i happen to think the tap distribution that Adriaensen came up with, sounds nicer than any others i’ve tried in similar delay structures. but it is still a pretty straightforward example of ā€œFDN sound.ā€

this is only vaguely related to miller puckette’s rev1~ abstraction from vanilla pd. (or rev2~ or rev3~ for that matter.)

here’s the source… in a nutshell, it is JPVerb (a modulated FDN), in series with a granular pitch shift, some filters, DC blocking and saturation. as you can see it’s just a few lines of supercollider. highly encourage experimenting with this powerful sound design platform.


ok, guess i’ll leave this up even though you edited your question.

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yeah, that’s helpful. i wasn’t sure what you were getting at so i tried simplifying it. i was wondering how much of a difference in quality there was to a $400+ reverb pedal and a puredata or supercollider reverb patch because i obviously don’t know much about coding but it seems like there wouldn’t be much difference apart from whatever ad/da hardware is involved.

Also asking if there was something in the realm of digital reverb patches that were more close to the quality of one of those.

I definitely will take a look at that. I have been wanting to learn to use supercollider and lua but haven’t found time to recently because when im in front of my fates, all i want to do is make music with it. I appreciate the resources, thank you

ended up pulling the trigger on a Ventris. pretty pleased with my decision. very useful to have dual engines with delay possibilities