ok, cool. i’ll elaborate…

one thing i would say is that there is no universal “quality” metric here. (IMO, marketing phrases like “studio grade” are pretty meaningless when applied to well-known algorithms. it’s like saying “high quality algebra.”)

all we can do is identify qualities that we find appealing, for whatever reason or situation, and seek or manifest those qualities. which sometimes discussion like this can help us do.

for example. you find “pools” more useful or inspiring than “blackhole.” the latter is a substantially more complex reverberation model, but that evidently doesn’t make it “higher quality.” it seems clear that your positive response to “pools” is about sound design choices, so that’s why i encourage the investigation of those choices, as a creative problem. (i don’t think you need to be a “coder” to look at a supercollider synthdef, which lists high-level DSP building blocks and doesn’t require you to understand how any of them work individually. but curiousity helps.) the model is modulated FDN + granular pitch shift + saturation and filtering. given that, we can think of other ways to recombine, reconfigure, and extend those elements that might also be (differently) inspiring.

supercollider and puredata are audio programming languages. your hunch seems correct to me: these environments can implement the same math operations that are used on embedded devices, typically with somewhat reduced efficiency but also with more computational capacity than most pedals, and they can produce the same effects. (we aren’t really living in an era where sample-conversion artifacts are ubiquitous and characterful; in fact we now are in the crazy position of working to emulate those “low quality” characteristics of yore.)

taking one example, a partitioned-convolution reverb in supercolllider is very simple to make, demo’d here:
https://sccode.org/1-5am

we can easily add a convolution reverb engine to norns, and we could probably gather a nice set of contributed impulse responses. in the 90’s, this would have been a standard of “quality” (viz., the depth/fidelity of the model) that was hardly imaginable in a portable form factor; now it is just another option we have. for example, you might want IR processing for early reflections, followed by FDN for longer tails, plus some filters and saturation. but architecture is one thing, and arriving at configurations that “work” is, again, an endless creative endeavor that is basically non-prescriptive.

i’ll put this another way: we can provide the technical components of a “high quality” reverb engine pretty easily on a platform like norns (i would start with something like described above: convoluation + FDN + nonlinearities.) but these engines have many, many parameters which interact in highly complex ways, and a big part of appeal of the classic digital reverb units derives from the large amount of effort and artistry that went into their preset and parameter design. IMHO an equivalent wealth of creative options will only be acheived, in this particular corner of open source music stuff, by pooling efforts together.

this leads into some other things that make your question (both forms) a little frustrating to me (no dis intended, just my feedback):

  • pragmatic: it’s not much to go on, describing something “like product X.” for example, the “speculuar tempus” has like 40 reverb and delay algorithms. many of them seem very simple to me, with few parameters or points of coloration (pingpong delay and the like,) while others are full of complex modulations and harder to analyze. but many of the features that add value have nothing to do with DSP per se: the preset selection, and UI/control components like “auto swell.” (i don’t know about that product’s tech stack or design approach; i do know that strymon devices like bluesky tend to use SHARCs and circuit emulation techniques.) so again if there is some specific quality or parameterization that appeals, it’s worth putting in the effort to identify what that is.

  • social: designing reverbs is partly science and largely art. most people who put a reverb on the market have devoted a great deal of engineering and creative effort into their work, which deserves respect and support if it is work that you appreciate, rely on, are inspired by &c. on the other side, you have hardware platforms like norns-shield and fates, and software platforms like pd and supercollider, that are largely volunteer-driven. it rubs me a bit wrong to expect volunteer coders to put in time to “clone” the work of our friends and mentors in the industry… i dunno… just something to keep in mind.

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Hi,
very wondeful topic.
I mention also this subreddit https://www.reddit.com/r/reverbs/ which has been created for reverberation more focused on the technical aspects / coding aspects.
Thanks

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one technic I enjoy a lot is the use of a fixed filter bank before a long ambient reverb

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Just took delivery of an Erbe Verb…wowww…I’ve just spent 2 hours turning knobs and I’ve not even put anything into the input yet. The variety of sounds you can coax out of the internal feedback is amazing! Anyone got any favourite patches or things to try out?

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Here’s something I just did yesterday. Patch whatever sequence you have (it was a guitar loop from a friend coming from my morphagene in my case) into it and turn size to around 2 o’clock. Decay can be as high as you like, it was around 1 for me. Modulation was slightly CW with a medium speed. Absorb and pre-delay was just slightly turned up, at around 8 o’clock. Tilt was at around 10 o’clock. Now for the crucial part; patch a slewed stepped random (e.g. from a wogglebug, mine was from a sapèl) to size and turn the attenuverter ever so slightly in one direction until you get a lovely tape-like warble. If you now change the size knob, you can find some wonderful sweet spots between pitch warble and chorus.

Another thing I did a long time ago was to have a sequence going into the erbe-verb with size around 12 to get a nice room reverb. Then, send a synchronised exponential decay envelope to size that fires of maybe every bar or every other bar and have it increase the size for a great kind of rythmic effect. The other way round is also quite good, having a huge reverb that gets decreased using an envelope. Experimenting with envelopes in this patch is a joy.

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A few reverb things i’ve noticed lately:

It’s astounding how different an algorithm can sound when bandpassing its input. Obviously some high and lowpass filtering can clean things up but i’ve gotten interesting results from narrowing the band way down and just cranking the output gain to compensate for the lower signal.

Since embracing a hardware mixer i’ve really enjoyed feeding back reverbs into reverbs. Of course you can setup feedback in a daw but I never really think to do so.

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Thanks for those - both ideas sound like a lot of fun, trying out the first as I type!

Let me know how it goes! I adore my erbe-verb, though I really wish it had stereo in sometimes, but oh well. Another thing I remembered is that having the tilt just slightly CW helps when trying to get natural sounding reverbs as it tends to get muddy otherwise.

Oh, and if you ever want to make your music sound like it’s coming from the club next door, turn size all the way CCW and absorb all the way up and listen to only the wet signal. It really sounds like it’s coming through the wall. (Can you tell I’ve spent most of my quaratine with my modular?)

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I made an entire album out of a self-oscillating Erbe-Verb being modulated by a few LFOs I fed into Vector Space before patching into Erbe-Verb’s various CV inputs. The recording was built around that and the slow, manual manipulation of the knobs and attenuverters of each parameter. [edit: just remembered that, since I recorded this at @dan_derks’s place, I also had some OTO BAM in the final mix.]

The only other reverb I’m interested in at this point would be a dual spring reverb setup to add to the mix.

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@caelmore Have you got a link to the album anywhere? Would love to hear the sounds you got out of it. I’m currently messing around patching just the Erbe and a Wogglebug together then running it through an Analog Heat and getting some crazy textures out of that combo.

@dubiousphil the pitch warble patch was awesome. The second one with the envelopes was great as well, got interesting results putting envelopes into pretty much any of the CV ins. Sending one to the decay as well as a filter cutoff on random notes of a sequence was really nice.

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Here’s a link to the thread about it with some patch notes and stuff.

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Anyone made a comparison of OTO Bam Vs Eventide H9? I am currently use my h9 as a compressor and have a dilemma of either getting another reverb or good compressor :slight_smile:

If you have an H9 Max you could get the cheapest H9 and still use all your algos on it.

Can i run two H9Max licenses while owning only one H9 max? How does it work?

You register them with Eventide. Once you have one Max, you can just get the cheapest from then on… as long as you sell the Max LAST.
I think it is a 1 Max to 5 licence deal.

I did it with a Max and two Core units. Super easy to register and set them up without any hassle as I remember it. I used the iPad app to control them all and it worked out really well.

H9 Max has incredible quality reverbs, and more than you could ever need. Never tried the Bam.

trying to land a h9 max to go with my h9 - been sooooo close

I remember once they had a sale on upgrading to Max. I tried frantically to score a Standard/Core but couldn’t swing it. Just pointing out there are sometimes deals but afaik it’s not a consistent Black Friday kind of thing.

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Requesting help from any of you with an Apple computer and a bit of time! I’ve been using a bunch of Fokke van Saane’s free impulse responses for years, but have never had access to the ones he didn’t convert to wav format. I’m not sure if you also need Altiverb to convert these to .wav files, but he indicates you at least need a Mac, which I do not, nor do any of my friends.

I’m mainly interested in the Streets, Lexicon 200, Roland DEP3, Fostex 3180, and Masterroom II IR’s.

If anybody wants to take the time to convert those, myself and others would be very grateful!