tunnels
a collection of uncertain delays using norns softcut
tunnels is a collection of randomized, experimental stereo delays built using softcut. the base script does not include an engine that makes sound, so you will need to provide via the inputs. I am hooking tunnels into a few existing scripts and will share those soon here. users are encouraged to create new modes and share the results (code/audio) here. I also plan on continuing to add new modes as I experiment more with softcut (huge thanks to @zebra). all of the mode names - along with much of the inspiration - are taken from An Interface for a Fractal Landscape by Ed Steck (Ugly Duckling Presse, 2019). thanks, Ed.
Requirements
norns 2.0+
audio input
Documentation
page 2: tunnel modes
- local tunnelmodes = {āoffā, āfractal landscapeā, ādisemboguementā, āpost-horizonā, ācoded airā, āfailing lanternā, āblue catā, ācrawlerā, āhanging mossesā}
page 3: control modes
- manual: K2 & K3 randomize params
- input frequency: left input freq determines param randomization
- input amplitude: left amplitude determines param randomization
page 4: input modes (left or left/right)
- one lane: one buffer, left input
- two lanes: two buffers, both inputs
K1 (hold): clear buffer(s)
K2 & K3: randomize voices/panning (manual mode)
Download
v1.2 - https://github.com/speakerdamage/tunnels/archive/master.zip
Update Notes
v1.1
- added Passersby script w/ tunnels page. mode selection only. K2 + K3 on tunnels page (only) to randomize params.
- replace entire folder if you already have v1.0 installed, as the base script and lib file have been updated.
- optimizations will make it a lot easier to add tunnels to existing scripts.
v1.2
- updated softcut panning
- added a few new modes

I think assigning a controller to the delays / feedback in the parameters section is an absolute must to get the full benefits of this for bending through time.
