Hi everyone,

I try to avoid self-promotion here, but I’ve spent the majority of this year focused on this project. Today, we released SpecOps, our spectral processing plugin. It has over 30 spectral effects and a patchable modulation system. It’s available in AAX/VST/VST3/AU on Windows and Mac. I would be happy to answer any questions!

11 Likes

This plugin is so much fun. I started playing with the demo this afternoon and suddenly four hours had gone by. I had high hopes when I started to see beta tester posts on fb and now after playing with it I can see it is even better than I expected.

2 Likes

Well that just made my day :smile:

The DSP for this was finished almost a year ago. We’ve spent pretty much the bulk of the time since iterating the interface and making it a lot more fun to use.

Is this going to be fully compatible with Roli Blocks as X-Y touchpads are great for all this audio mangling?

will have a play of the demo later.

1 Like

just saw this.

“Included external patch allows connection to a ROLI BLOCKS Lightpad, which provides tactile control over SpecOps’ control knobs and sliders for studio production and live performance”

1 Like

Yep! All of our patchable modulation system plugins (i.e. everything except G8 and the original Sandman) have ROLI Lightpad support.

EDIT: Beat me to it hahah

This is crazy. Resident Advisor just gave it a terrific review: https://www.residentadvisor.net/reviews/21682

4 Likes

just wanted to say,
i have dent, sandman and spec ops
they are all really amazing…
great stuff!
thanks!

1 Like

Agreed! Picked up Sandman Pro a couple of months ago and now I own all the Unfiltered plugins and they are easily my favorite audio processors at the moment.

1 Like

Wow, thank you both!! That’s awesome to hear.

We released a new plugin last night:

Zip is our new multi-mode compressor with different types of analysis algorithms (Brightness, Noisiness, Amplitude, etc.). Instead of only analyzing a signal’s amplitude like every other compressor, this can do things like ducking a signal when it gets too bright.

6 Likes

demoing,
holy shit! brightness into goopy into contrast is friggin incredible on drum breaks…
nailing it!

2 Likes

really cool idea! (x20)

2 Likes

@edison That’s awesome to hear!

@zebra Thank you! All credit for the idea and DSP on this one goes to my business partner, Josh. He worked on this while I was busy with the SpecOps DSP.

1 Like

Spec Ops is great- i havent had time to fully get my head around all possible uses. I’m still looking for a tool that gets rid of the tonal character in a Sound and thought i’d try Spec ops. hmmm somehow it allows me me to add more tonal varieties than i thought were possible (awesome=) but not subtract them - there might be a direction within the bandstop algorithm, right? this is 1 of the tools that need lots of work to see the potentials for future uses-hence a classic in the making!

1 Like

For subtle subtraction, I’d recommend using the region settings to isolate the problem area. From there, the following tools are useful:

  • Region Cut - reduces amplitude in that region
  • Thinner - reduces bands that are not louder than their neighbors. This can reduce noise in a more subtle manner or hollow out some more intense regions.
  • Contrast - This amplifies dominant material while reducing quieter material.
  • Noise Filter - This eliminates bands below an amplitude threshold.
  • Topmost Solo - A more extreme version of Contrast. Keeps the loudest bin in a region while reducing everything else by an equal amount.

Nice write up of zip on CDM, congrats.

1 Like

Thank you! Yeah it’s been a wish of mine to appear there for a while. I’m really happy about how nice the article is.