I just meant that it’s too much damned fun. 
Half-baked patches aren’t necessarily a bad thing in my view. I have more than a few that I’ve returned to to develop into something more coherent. The big drawback, I think, is having very little constraints outside of those self-imposed and having the tendency toward virtually endless progressions inherent to the modular format.
At least with hardware there’s more constraint to contend with as well as the urgency inherent to the likelihood of impermanence; whereas being able to save patches and freely or cheaply obtain most any module desired makes for a more leisurely process. Though even just the range of sounds obtainable by two oscillators and a filter alone can suck me in for hours; so yeah, not uniquely a phenomenon of VCV Rack, but it sure does introduce a whole new dimension into that.
As an aside, I just fired VCV up for the first time since my brief exploration of 1.0, and it seemed extremely sluggish, even after the last update. I’ve gotta give another look when I get the chance, but I was just wondering if anyone else noticed a recent drop in performance (maybe just with ASIO running, I’ll have to compare it to running it over bridge).