So I just found out about a new app that might add some color to things. It’s a small and innovative animation tool. Outputs SVG files or mp4. Runs on iPad but has a lot of nice features. Here is long demo that goes over it -

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looom seems great a bit like butterfly animation II for the 3ds

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The main feature I liked about looom is that it outputs svg files. Svg being resolution independent and therefore scalable after the fact. You can direct import them into Adobe Animate or pretty much all adobe products. You can even drop them into photoshop to edit animation there.

Another thing I am seeing is the Waave Pool software has just been ported to Mac and Windows so no need to get all Raspberry with it if you are just wanting to do some play.
On Mac it now supports syphon and black syphon so it is becoming a really happening extension to existing workflow.

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two topics from over on the new scanlines video forum that really show where we are right now
if you are into video stuff it seems like a good place to be


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Thanks for introducing me to scanlines! Looks like a lot of fun. This thread is amazing.

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Double thanks, you are a mountain of information.

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has the most insane come up today - i traded a synth for deadstock JVC JX-C7 corrector and a JX-W9 effects generator 0.0

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We’re not here to judge.

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Using Lumen and Mitti to process some video and synthesize, then cobbled together in an editor. This was a lot of fun. I like this workflow and will be using it more in the future.

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Looks great! And hadn’t heard of Mitti before - nice find!

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very nice; both the sounds and the visuals! I only recently started getting into the video side of things, using Isadora…

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haven’t shared here i dont think, but heres some video tests I’ve done in Isadora. Here using lissadron

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This looks great, various video synths/modules inc. a eurorack module based on circuitbent video enhance which I’m tempted by. https://syntonie.fr/

I found, like most good video synth stuff, via Chris King on Video Circuits FB group :slight_smile:

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Great post - I checked out Bastien and the https://syntonie.fr/ website. Thanks for helping me spend more money :grinning:
I followed up on his youtube channel and noticed this video. It points out how using a cheap capture card using the EASYCAP UTV007 chipset make using video glitch gear actually capture better with a better look than a Canopus ADVC-110 and a wj-AVE tbc—
many words, one video. Thanks again.

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Ha yes but they seam impossible to find

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I bought one yesterday

At the middle of the description is the chip set etc.

Nice let me know if it has the chipset. All the ones I have sean that have reviews have been saying they are using the chipset as marketing and it’s pretty rare. But the info is all over the place.

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I’ve been working on a multi-part workshop, and one of the lessons is on video synths. The primary focus of the series is live coding, as a concept and performance. One thing I’ve been having trouble with is developing exercises for the video synth portion.

I’m using Hydra, and Lumen to keep things accessible. It’s just that usually when I patch video, I take a less structured approach, because I guess, I don’t know? That’s what I’m curious about: is there like the equivalent of Buchla Bongos, karplus strong, or a krell patch. Something that most video synth players have heard of or arrive at? Are there video synth archetype patches?

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Great question! I think it’s a little harder to identify a broad “patch canon” in video synthesis vs audio synthesis because the different toolkits are so different; there’s a smaller Venn-diagram intersection of things you could reasonably attempt on any given hardware/software platform.

Shader programming has a bit of a canon of its own: RGB ramps, Perlin noise, kaleidoscopes, reaction-diffusion, raymarching… https://thebookofshaders.com/ is a good overview.

For analog video synthesis there are standard exercises like making various shapes from ramps (try to make a triangle and then make it rotate), creating stable camera feedback, all the way towards reproducing early computer animations (or hand-drawn animations!) Some of these might translate to a shader-based environment.

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