Yes, looking back at the midiKlack examples, you can see how nice videolabKlack is now. 
Regarding docs, its very nice to have something there even if its a little sparse — hopfully the gaps fill in as time goes on.
Ive hit a few stumbling blocks so far, but its going much more smoothly than anticipated.
Currently, however - I can’t get animation to play on the opz app the way its described here
The rigged asset and animation clip loads into unity properly.
The klack patch is set to play step by step as in the docs
Inside the unity game view it responds properly when I press play on the opz, it plays.
But — after loading into the app, it will not play.
Not sure where the problem lies, I suspect it could be how the animator is set up, or possibly there are some settings in the klack patch animationOut node that I need to adjust.
Has anyone gotten further with the opz app and unity animations yet, specifically, animation loading in by fbx clips created for rigged assets?
Would love to hear about other people experiences so far!