OP-Z user here that just started playing around with Unity and Videolab. As a total Unity newbie, I ran into a number of small hurdles getting set up, so I figured I’d share some minor things that had me stuck for a bit:
- I tried various ways of importing Videolab into my project, but it turns out it’s as simple as double clicking the
videolab.unitypackage file in macOS Finder while your project is open
The various other import methods I tried all introduced tons of indecipherable compiler errors.
- To deploy your scene to iOS devices, you’ll need to install iOS Build Support, since it is not included in the default Unity download. You can do this by opening Unity Hub, going to the versions manager, clicking the “…” on the version you’re using, and adding the iOS module from there.
I’m currently making most of my visuals by swapping the assets in some open source Unity programs I found by Keijiro Takahashi. Hoping to be able to send MIDI to the OP-Z based off some in-scene physics, but I’m still building up my Unity and Klak skills to be able to make that happen. Soon!
Edit: And while I’m on the topic of Videolab, if anyone with more experience has any tips on having multiple… “subscenes” within a scene (?) that’d be great! I’d like to try to achieve something similar to how Decotroa Ep 1 has both the spaceship and car scenes within one videopak but I’m unsure how to structure it.