shucks! thanks @wheelersounds < 3
apropos of above, I’ve definitely been doing some ‘non-traditional’ VR over the past few years - here’s a piece I did awhile back using a kludge of generative OSC from Ableton/M4l -> Unity, and OSC back from Unity to Max/MSP to spatialize sound via the HOA ambisonics package.
More recently I’ve been collaborating with a choreographer doing some VR pieces more focused on the relationship + friction/overlap between physical embodiment and virtual simulation. Here’s a little snippet from soundcheck/tech for a performance.
Also! (sry/self indulgent), but have a show up at SVA Visible Future’s Lab in NYC until 5/17 showing some of this stuff if of interest to anyone local!
Lastly (whew!) v excited about this thread + avenue of exploration