It’s definitely a completely different way to approach it. Houdini was a beast to make sense of (I feel about 20% literate with it now) but I think it can be helpful to use a program that comes from a completely different place than traditional programming.
The key to getting data out of Houdini is CHOPs, a fairly esoteric family of nodes that involve arbitrary data streams (as opposed to VEX and SOPs which resemble graphics shader programming)
Here’s an example of a piece I made using data from Houdini:
http://nathankoch.com/work/two_clouds.html
I’ll see if I can dig up the actual source file, it involves a lot of iteration over volumes to get info about each voxel, calculating averages and sums, and doing that every frame as the sim runs.