To the original topic: I’ve been a sequencer maniac for about 25 years and I feel like I’ve owned them all and tried every different modality at this point, from a vintage Atari running Notator to an MC-4, analog sequencers, eighties and nineties digital sequencers, etc. My main “dream features” can be boiled down to:
- Not beholden to MIDI metaphor/not starting out as MIDI and translating to something else to go external. This has always felt like handcuffs with its “player piano” mentality, decoupled CC’s/program changes, etc. from notes, 1-16 channels and “drums are always on 10” etc.
- directly-generated voltages with wide range, not making MIDI and then just turning that into CV after the fact. extremely tight timing.
- able to be “jammed on” and interfered with on playback dynamically - muting, triggering, launching, pitch shifting, swing/shuffle, suddenly doing things across multiple tracks at will, etc. etc. etc.
- ability to work on/across multiple tracks at the same time in parallel
- extremely wide range of options for track lengths in parallel - a one-bar loop should be able to repeat next to a 16-bar pattern, next to a linear track that plays the entire length of the song, next to a fill that only comes in once every 16th bar, etc.
- ability to do MANY things on a per-note or step basis
- ability to quickly create entire songs by assembling what you create in a way that’s integrated into workflow rather than in an entirely separate “song mode” that has its own weird limitations or works completely differently or unintuitively
- as touchable as possible - I want to grab the notes and tweak by hand, dial things in by touch, lay down triggers by tapping keys, “feel” the parameters by twisting them exactly to where I want them to be
Anyway, I have definitely found that there is no one true sequencer that satisfies all of these! I’ve gotten very close to my ideal workflow though with the Cirklon and the Social Entropy Engine used together. The Cirklon really remains the king for all of this and ties an entire room of both MIDI and CV gear together in a tight, integrated, fun, intuitive way. Even working simply it’s very fast for me to get parts going, start collecting those parts as scenes, and then start playing those scenes back in order so that I have an entire song going. I run the Engine into the Cirklon and often write on it, then record the output into the Cirklon for deeper arrangement and development. Where the Engine really beats the Cirklon is fun/speed/jammability of writing parts - the great arpeggiator, ability to parameter lock pitch/gate time/veloctiy (which can be switched to another CC destination like filter) holding a note and twisting knobs to taste, tieing notes together by holding one and tapping the other, note retrigger/ratcheting with a single dedicated button tap and a knob twist for repeat rate, and the ability to jam on and audition all of this without writing to the pattern or only punching in when you choose.
The Cirklon definitely has downsides - the limitation of four modulation rows for a pattern (although with 64 simultaneous channels you can always just make a second channel for the same instrument to unlock four more rows) is frustrating, the song mode is an extremely simplistic pattern playlist compared to the rest of the machine’s depth, and all of the cool features require setup time each time you make a new channel. Editing polyphonic stuff is a nightmare - faster to just re-record or even use a DAW and just recording the output into the Cirklon, which is what I do for stuff I can’t really play by hand. It’s still by far the best sequencer and workflow I’ve ever used. I also run a NDLR and OPZ into the Cirklon inputs to write on and capture the output into the Cirklon.
I recently got a Polyend Tracker and it’s so marvelous that I’m obsessed. While still a very young instrument with a lot of refinement ahead of it, I find it very inspiring to write on between the amazing fill function (I saw someone upthread detail this and it’s basically worth the price of the machine) and the ability to actually view and work across multiple tracks at the same time. I find that I write completely different drum and bass interactions when I’m working on them side by side rather than one at a time.