hi drambo folks… i haven’t been able to find a concise breakdown of the modules and am wondering if anyone (@trickyflemming ?) can share what they think of the clock related modules.

i’m curious if it’s limited to basic stuff like div/mult or if there are deeper modules like euclidian seqs, burst gens, probability gates, vc switches, delays, etc…

the sample manipulation stuff looks great.

There are two separate views: Modules and Step Components.

For modules, there are ways that you can sequence without using the sequencer. By default, there’s a “MIDI-to-CV” module on every track that turns the step sequencer into gates and pitch data. However, you can skip that and instead put, say, an LFO, a clock generator, a “stochastic gate gen”, or a separate sequencing module with a length of your choice. There are also MIDI processing modules, so you can use the main step sequencer but apply a module to the track like Transpose, Chance, Note Filter, etc. There aren’t Euclidean, Burst, or Switch modules yet, at least that I’ve found. There is a MIDI Delay module. I suppose the Retrig module is close enough to a Burst Generator, plus you can add P-Locks to it.

Step Components are where it gets really nutty. If you select a step and click the STEP button, it takes you to a view with a different set of modules. Here, you can setup deeper logic. The first module that gets auto-added is MIDI NOTE, where you set the pitch, gate, velocity, and offset (offset is auto-generated by live performance if you turn quantization off). However, you can add condition modules that then apply rules. For instance, I can add a Random Condition, which is a module with 0-100% probability. If I add a Retrig module after Random Condition, if Random Condition is true, then it will add Retrig to the current note. With this, you can add a lot of complex left-to-right logic.

In a way, it’s a mash-up of the Octatrack (with Scenes and the Elektron-style sequencer) and the OP-Z’s Step Components.

8 Likes

ah ok. thanks for explaining all this. sounds like a really deep toolset - i think i’m sold :slight_smile:

Current list of modules under the “Time” category in Misc/Utility:

Bend time
Counter
Reset time
Reverse time
Scale time
Shift time

…I haven’t had the time to really investigate them yet. There’s also a simple delay module in the processor category that does delay gate signals and that can certainly be fun.

Lately I’ve just been building a library of sample-based patches - the sampler module will usefully automap a folder full of samples if you name them by root note. Drambo has quickly (and unexpectedly) become the most useful workhorse sampler I’ve encountered in iOS.

6 Likes

Oohh hey looks like TAL just released their excellent Juno emulation for iOS.

9 Likes

Instabuy!!! One of my favourite synths in the DAW

1 Like

Anyone know anything resonant eq-like on iOS? I have a Serge one I love, but it’d be nice to have something similar on the iPad.

2 Likes

Perhaps apeFilter by apesoft?

1 Like

Nothing on iOS sounds that good. Maybe try feeding back one of the ddmf eqs and see what happens. Got myself curious now…

soundfruuze is great app to work with real-time sampling and processing

2 Likes

ddmf?

(20 characters)

Does it still work decently? Hasn’t been updated in 2 years and I keep getting burned on apps like that. Also, has anyone tried Sliver (by the person who made Glitchcore)?

I have two eqs by ddmf on iOS: 6144, and directional eq. Both excellent apps. I don’t know how they respond to feedback; haven’t tried it yet.

Haven’t tried it, but it reminds me of Samplr and Spacecraft, among others.

Depends on the use case. If the priory is to nail the analogue filters’ response, the most promising approach might be to patch something together using multiple parallel instances of one of the analogue modeled filter plugin (eg BP filters from something like toneboosters dualvcf.) If very high resonance isn’t necessary (or you’re ok creating that with feedback), one of the mixing eq solutions might work (toneboosters equalizer, fabfilter (haven’t tried), etc.) For digital sounding filters that can be tuned to the same frequency bands as the serge, and can do extreme resonance, apefilter in Peak (def.) mode works well.

1 Like

Really impressed with the TB DualVCF

1 Like

i have quite old machine, ipad mini 2 with ios 12.3.1, works well, no problems. i think it’s quite complete app as it is, but could be some issues with newer ios, that’s a good question

1 Like

I’d be curious to hear people’s thoughts on complementary hardware. Not controllers or interfaces, but other devices that do things that can’t be done on iOS. Bonus points for small footprint.

Or, another way of asking, what have people found their iOS device to be incapable of doing?

1 Like

I don’t understand the point of this question. I mean obviously iPad is a world of possibilities and sounds on its own. Obviously its not a physical analog modular synth, its also not a cello or clarinet. You probably wouldn’t do a orchestral scoring project with it.
But in terms of electronic music you could do pretty much anything, and I appreciate it for what it is.

1 Like

The initial thing that comes to mind for me is the varieties of nuance when I’m playing my guitar, things like the range of tone and texture depending on how I touch my strings, and the frequent experience of chance when I hear sounds I hadn’t expected. (To be clear, I really like working on my iPad, though my Mini 2 is getting quite old, and I hope to get a new one toward the end of the year.)

3 Likes