There are two separate views: Modules and Step Components.
For modules, there are ways that you can sequence without using the sequencer. By default, there’s a “MIDI-to-CV” module on every track that turns the step sequencer into gates and pitch data. However, you can skip that and instead put, say, an LFO, a clock generator, a “stochastic gate gen”, or a separate sequencing module with a length of your choice. There are also MIDI processing modules, so you can use the main step sequencer but apply a module to the track like Transpose, Chance, Note Filter, etc. There aren’t Euclidean, Burst, or Switch modules yet, at least that I’ve found. There is a MIDI Delay module. I suppose the Retrig module is close enough to a Burst Generator, plus you can add P-Locks to it.
Step Components are where it gets really nutty. If you select a step and click the STEP button, it takes you to a view with a different set of modules. Here, you can setup deeper logic. The first module that gets auto-added is MIDI NOTE, where you set the pitch, gate, velocity, and offset (offset is auto-generated by live performance if you turn quantization off). However, you can add condition modules that then apply rules. For instance, I can add a Random Condition, which is a module with 0-100% probability. If I add a Retrig module after Random Condition, if Random Condition is true, then it will add Retrig to the current note. With this, you can add a lot of complex left-to-right logic.
In a way, it’s a mash-up of the Octatrack (with Scenes and the Elektron-style sequencer) and the OP-Z’s Step Components.