FYI. Studiomux is back. Free upgrade. Has been in beta for a minute.

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New delay from Audio Damage looks nice:

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Initial thoughts: I do have a lot of delays… do I need another?

Thoughts after clicking on the video and realising that it’s not only by AD but that the Jeremy is doing the walkthrough: I was a fool to imagine I didn’t need it

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Hey All,
Jumping back into iOS a little again. I’m really liking the Poly2 app for external sequencing. I’m sending midi out via USB to my SQ-1 then to the Serge. I’m running into a problem though with the SQ-1; I’d like to be able to send clock out from iOS to the SQ-1 and out of the analog sync out and its just not working. Ideally, I’d also like to use the sync into to the SQ-1, convert to a midi clock, and then use to clock the Poly2, but that’s an even taller order. I’ve tried running Poly2 in a standalone mode, and in AUM. I’ve tried MidiClock sync app to help, to no avail. Has anyone tried using the SQ-1 in this way? Am I just going to have to buy an FH-2 or somthing similar to accomplish this?

PS: I forgot to mention this actually does work when the sequencer on the SQ-1 is running, however it overrides all of the converted Midi to CV data coming from Poly2.

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Does anybody know a surround panner for iOS?

I was thinking a pseudo quadraphonic setup panner could be achieved in AUM by mapping any 2 CC sources into the level of the 4 buses (1 per speaker) inverting MIDI ranges by pairs, or alternatively map the sends of the desired channels to those buses.

The problem here as you can see on the video is that there’s no XY point where 3 speakers are off at the same time, but it kinda works. Basically you move in the + formed by the speakers, not in between the quadrants.

For more more speaker setups I can’t imagine how it could be done at all without additional mixing operations performed by plugins, so, is there anything out there to help?

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Using Riffer with Drum Computer is making me laugh out loud. I didn’t know what to do with Riffer and Drum Computer’s interface made me feel tired. I quite like them both together.

I’m interested to know what midi sequencer folks are using to program drums, specifically within AUM?

At the moment I’m using Atom II, which is fine, but it is a little fiddly for drums. I like the fact that you can move things of the grid and and so on. I would like to be able to do per note probability, and I find the velocity control very difficult to manage. I wish it had more Ableton 11 style controls for those attributes.

I’ve got x0x, but not really used it, i find the controls for per step not that great, e.g. I can’t find out to move things of grid on a per note basis. Maybe I’m missing something here.

I’ve also got Drambo and i’ve been thinking about using it as a midi controller, as i do like the Eletron style p-locks and so on, but again I’ve always found the lack of visual feedback for timing of notes difficult on the rythm, and I guess the same issue would be with Drambo? I’ve also got a reservation over using Drambo as I always worry I will spend all day doing sound design, as I often do in ableton, rather than simply making songs. this was on of the main reasons I got an ipad in the first place, to simply have more time making beats.

Any recommendations or thoughts would be really welcome and appreciated.

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I use patterning. I think it checks all the boxes of what you are looking for.

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I use Drambo for pretty much all my iOS sequencing, be it traditional step and p-lock stuff or more generative clock divs and trig probability stuff.

Really like its MIDI effecting, math stuff, per step effects, and punching in notes with a midi controller is very straight forward

You could check Grooverider - it has step probability, conditional triggers, p-locks. Also fairly useable and granular control over micro-timing, with different styles of swing and “groove” (MPC, etc) that can be applied.

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I’m currently enjoying Octachron. The devs are very active with updates focusing on user feedback too.

I really rate Sugarbytes Drum Computer. It works well as a midi sequencer and has probability, easy control of velocity, humanisation and a couple of autofills that actually work quite well I find. It’s also got really good drum synthesis engines including using your own samples if you like. Works well standalone midi synced or inside a host like AUM.

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Yeah! I’m also a fan, it can sound pretty great too.

Another vote for Patterning (/2) here too. Patterning was actually the tool that introduced me to probability and the like, way back at the start of my explorations into iOS music apps.

I do like Drum Computer but it’s so absurdly CPU-hungry that I can’t use it in an AUM session if I want much else running too. Such a shame because it is great, but my 10.5" iPad Pro hates it in anything other than standalone mode.

On a different note, I also love Hammerhead and often use it with the 8 outs and something like Klevgrand’s Degrader as a kind of iPad SP1200.

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Are you just sequencing external gear or are you doing drum sequencing + sample playback?
I’d add another star to Patterning2. I also use MiRack and fire up their module version of MI Grids, or Marbles with Branches.
Additionally, I use Beatmaker3. This is IF you’re into Maschine/MPC style drum programming. There isn’t probability triggering but there are wonky hacks to do pseudo-randomisation patterning.
The dark horse is LK, by Imaginando. This is very much Ableton Live-esque; clip launch, probability trig. I have issues with the UI but I think you should check it out first if you are comfortable with Ableton.

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drum computer is a great idea, i’d not really thought about just loading samples into it, which i often create in ableton first and might be why i did not think of it. i love the sequencer in drum computer and so that would be a good direction. even though I’m lucky to have a ipad pro m1, @petesasqwax does make a good point about the amount of cpu it uses, which is a bit of a shame. going to give that a go, as I already own it and so why not use it more.

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I’m really taken with the sound design options that Drum Computer offers, too. I often use it to generate hits that I then export and load into other, more CPU friendly options (Patterning, Hammerhead and Koala, as mentioned before, but the FAC drum app is really nice too in terms of being relatively low in terms of CPU impact whilst offering interesting functionality)

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I’m surprised this has been in front of me the whole time.

Basically you can connect MacOS and iPad together using an ethernet cable (and an adaptor for the iPad) for 0ms latency MIDI I/O. All done natively on MacOS.

Of course this means a lot of things or nothing depending on your setup, I’m running my audio interface on the iPad using AUM so that leaves using iPad as audio/MIDI device on Mac out of the picture.
Now I can send MIDI, host to host, with no latency at all to control either visuals on TouchDesigner or whatever happens on Ableton.

It’s plug and play after enabling it on MIDI network setup.

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thanks for all the advise, i managed to get a couple of hours playing with this after work today and found drum computer to be a nice solution so far. I do like atom ii, not least as i have developed a push 2 script, similar to the launchpad one that comes with it, but i’ve realized that it works quite well in conjunction with drum computer, allowing to:

  • record drum computer pattern changes, either manually or directly adding them
  • ability to mute drum channels, again live recording or adding explicitly
  • ableton style clip launching, both drum and other parts
  • play the push in key mode (which my script supports) to record melodic parts, etc

it would be super cool if drum computer could record incoming midi, but as far as i can tell it cannot.

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I played around with quad last year a bit.
I used Mozaic is to take 2 cc’s in for L/R and F/B for each output channel, and turn
them into the 4ccs necessary for control.
The formulas I use in mozaic were```
lf=round(lr*fb/127)
rf=round ((127-lr)*fb/127)
etc

This gives better response; isolation is better and it uses more of the
scale.

The mozaic strip receives 2 CCs per channel; and maps them to the 4 CCs and
relevant channel to control the sends to the relevant speakers.

The beauty of using Mozaic to decode the midi is that I can use multiple
sources to send it the initial CCs, including:

  • hardware launchcontrol xl (2 faders/channel)
  • Mozaic Joystick (x/y = lr/fb)
  • Rozetta LFOs

And the sends can still be set manually; so you can position any kind of smear.

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