somehow, i’ve decided to offer a workshop on audio effect development using SuperCollider.
this will be taking place via Zoom, on May 27 2023, from 12pm-3pm PST
update: this session is now full, i think. should be fun!
please do reach out if you want to get on a list for future sessions, or in case we get some cancellations, or, like… if you really really want to join.
thanks for the interest!
i’ll be accepting donations on a sliding scale, and capping the size of the group at 10 participants.
here is the full writeup i made:
http://moth-object.com/workshop/z-elements/
PM here if you are interested in participating, or reach out via email as suggested on the linked page.
the workshop concept arises from a paraphrase i heard attributed to celebrity chef david chang: something about how every chef should have an egg dish and a bread service. something about refining the creation of the simplest dishes.
in this workshop i’ll focus on simple effects (e.g. echo or even a cross-fader) that nevertheless can be differentiated by paying attention to details, both in the audio processing itself and in consideration of control.
for example, in a test run, we came up with a novel way to manipulate the modulation of delay time in an emulated bucket-brigade echo model, to restrict resulting pitch artifacts to an intonation system, and to control that restriction with MIDI notes.
i expect each session to produce similarly interesting and novel mechanisms for musical sound production. it should also be useful simply as an exploration of different workflows. (for me as well: supercollider is a big, strange, baggy beast, and i’ve fossilized certain likely-obsolete habits as a result of >20years of using it.)
the effects we create will be basically improvised from scratch, but drawing on a large bag of tricks and known techniques.
this workshop is intended for, i don’t know intermediate or progressing beginner supercollider users - it’s not an introduction to SC asnd i recommend first going through some introductory material and making some stuff.
also, it’s not directly related to norns engine/script development - i’ve found myself not really able to sustain much engagement with the platform per se - but the techniques developed herein will be entirely applicable to norns.
i imagine doing this several times for each topic, with different results each time, and for different topics. delay effects are close to my heart and my musical practice, and that’s where we will start - but we will almost certainly touch on dynamic range manipulation and tone shaping.
thanks to @tehn, @dan_derks, and @24Franks for early feedback and encouragement.
note for mods:
to be frank: i hesitated about posting this here due to the “commercial activity” rules. but i think this is marginal. i am curious if offering paid workshops can be financially viable for me and a way to contribute to the community here and generate new ideas, without taking undue time away from my work and my family.
i think compared to other workshops listed on the forum, this is somewhat less commercial since i am not working with or supporting a commercial infrastructure like Music Hackspace.
hopefully i am not too far off base with this thinking.
thanks!