GAME OF LIFE PRESS TO SET/CLEAR CELL INPUT 1: CLOCK (DISABLE METRO) INPUT 2: CLEAR ALL INPUT 3: RANDOM STATE TRIGGER 1: CLOCK TRIGGER 3: WHEN EMPTY CV 1: NOTES CV 2: LEFT SIDE CV CV 3: RIGHT SIDE CV PATTERN BANK 0: 8 NOTE SCALE PATTERN BANK 3: NEIGHBOURS #1 L 0 127: B I; Z 0; SCRIPT 7 A FLIP G.GRP.SW A SCRIPT 4 #2 G.GBTN.V 0 0 G.GBTN.V 1 0 #3 L 0 255: G.BTN.V I RND 1 #4 SCRIPT 6; I WRP + O Z 0 7 CV 1 N PN 0 I; TR.P 1 I SCL 0 15 0 V 10 G.GBTN.X1 A CV 2 I I SCL 0 15 0 V 10 G.GBTN.X2 A CV 3 I; SCRIPT 5 #5 IF EZ Z: TR.P 4 #6 Z 0 X ? A 128 0; Y + X 127 L X Y: Z + Z G.BTN.V I #7 L 0 7: SCRIPT 8 C G.BTN.V ? EZ A B + B 128 I AND NZ C == Z 2 I OR I AND NZ C == Z 3 I OR I AND EZ C == Z 3 C ? A B + 128 B; G.BTN.V C I #8 I WRAP + B PN 3 I 0 127 IF A: I + I 128 Z + Z G.BTN.V I #M M SCL 0 V 10 500 70 PRM SCRIPT 1 #I G.GBX 0 0 0 0 1 1 1 0 0 16 8 G.GBX 1 128 0 0 1 1 1 0 0 16 8 TR.TIME 1 20 #P 0 0 0 8 1 1 1 1 0 0 0 0 63 63 63 63 0 0 0 -17 2 0 0 -16 3 0 0 -15 5 0 0 -1 7 0 0 1 9 0 0 15 12 0 0 16 14 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #G 1000000000100010 1000000000000001 0000000000000000 0000110000000000 0001001000000000 0000101000100000 0000010001010001 0000000001010010 1000000000100010 1000000000000001 0000000000000000 0000110000000000 0001001000000000 0000101000100000 0000010001010001 0000000001010010 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0